I animated a running cycle today, for the first time ever and I don't think it went terribly. It was nice because it took half the time to make when compared to the walk cycle. Below there are 4 exported gifs showing the animation of the character standing on the spot and in motion, played at both 12 fps and 24 fps.
I actually think I prefer the 12 fps animations they look quite nice and don't hurt my eyes to watch. I feel like 12 fps makes the run look super casual whereas, the animation played at 24 fps I think would maybe be better in something more exciting explosive background. Like a race or battle scene.




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