Skip to main content

Organic Modelling: Part 1,2,3

 Today, we worked on modelling an organic shaped character in a live tutorial session, were only meant to go and finish up to the main body and eyeball, the mouth, legs and finished eye would be done next week. However, I was having a good time and thought I'd try and complete the rest without help on my own using what I'd learnt in the past to create a finished model. The final result was okay, I think the model actually turned out alright I don't think its too bad. The geometritry is terrible for sure and I got rid of the back of the character somehow whilst working and had to mirror the finished face and close the holes to make the character look finished from the front. The eye also obviously isn't great you can barely see it but, I'm sure I'll figure out how to save model the character better next week. I probably should have saved an earlier version of the model and set it aside for next week but, I haven't so I'll have to see if there's a way to load old saves. Though, I'm fairly sure this isn't a feature.





Comments

Popular posts from this blog

Premise: Potential Ideas

 Aspects of course I like: Character design Environment Design Modelling Storytelling Things I might like to animate: Fight scene Something dramatic/ dynamic Something express to piece of music Interpretive story (hidden meanings) - [[Eternal Circle-Chinsaku]Wozwald]

Character Design: Molly Drawings

 

Character Design: James Drawings