Finished modelling building_4 for the final scene, I was going to texture and UV the outer shell of the building. However, I think I messed up somewhere in the modelling process as the outer shell is made up of individual faces rather than one whole object. I still really like the way it looks but, but its annoying that I can't seem to find a way to bring all the faces together. I don't understand what I could have done to cause the issue, I looked it up and I couldn't find anything, I tried to sew them, didn't work, I tried to combine them and that didn't work because in classic maya it views the object as one whole shape. I could remodel the outer shell. However, now I'm not sure I have enough time to do that. So, I'm going to continue moving forward as planned and if I have an issue with the building in the final scene, with the way it is and I have time, which is possible. I'll go back and remodel the outer shell. It won't take long anyway, it's just that trying to work out what went wrong is what I feel will take a lot of time and I don't want to risk problem solving too heavily at the moment with the deadline days away.
Computer Animation Arts Hons (BA)

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