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What If Metropolis: Pipe Collection

 I modelled some pipes to use for my buildings later on when I come to modelling them, which has been really handy, still takes a while to put them in place though. I tried to lay out UV's for them so I could later apply a rust texture to them but when the UV's were unfolded they were in a million pieces. I looked up why this was happening to try find a solution but I wasn't able to find anything. For now I've places a preset copper texture on them and have edited the roughness and colour. If I still haven't worked out how to correct them by the time I'm doing the final render I will just paint over them in Photoshop. Although, I'd rather not do that. However, given the shot I'm using as reference, the pipe textures on the buildings might be small and not noticeable anyway so it might not be an issue.





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