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Major: Camera Work and Playblast

 After the textures, lighting and modelling were fixed and complete, I set up and keyframed a camera to fly through the scene and showcase the details. Trying hard to create smooth camera movements across the scene. With my frame rate set to 12 and rendering settings adjusted accordingly. This animation spans across 600 frames so, at 12 frames per second I'm looking at about 50 seconds of animation work to show off my scene.








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